A simple NSOpenGLView starting point

So I had this idea I wanted to try out quick today, but it involved setting up a simple 3D environment. It has been well over a year since I’ve worked with OpenGL, so naturally I had all sorts of troubles even getting started. I ended up spending most of the time I wanted to spend playing with my original idea building the simple test app to use as a base for it. Sigh. Maybe I’m just dumb - but I hate having all this boilerplate to do something that, in my mind, should be easy. :)

Anyway, after way too much messing around and guidance from Greg, I got a very simple (I think) shell of an app for using NSOpenGLView that should be easy to duplicate and then mess with whenever I get the inclination to play with 3D again. I decided to package it up and stick it online so perhaps others who just want an ultra-simple starting point can find it and use it and save themselves some time.

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